PIXEL : The Game
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team Stefanie Suk, Designer
“Unless I have a class in the Helix, I try to avoid using it.”
The Helix is an iconic walkway nestled in the Computer Science building on the Carnegie Mellon University campus. Although iconic, both students and professors prefer taking the stairs and elevators, because walking through the Helix can be time consuming and boring.
What if travelling through the Helix could be gamefied - an experience with competing teams, motion-tracking, and cute pixel art? Our team of 2 developed Pixel: a game concept that engages the computer science community at CMU and encourages our players to walk the longer path to class.
What it looks like to walk throught the Helix:
Photo that shows the large scale of the Helix:
We began to build an end-to-end journey: what a player will see when they first reach the helix entrance, how their trip through the helix is recorded and tallied, and finally, how this experience can create its own community in this shared space.
While there were numerous more assets we could build out, we had limited time to complete the work. This project ended up being a great exercise to help us narrow our scope and develop only the key visuals that will sell and provide clarity to our game experience.
I want to widen my repertoire of design styles and used this opportunity to explore pixel graphics. A fun part of this project was finding different ways to apply the pixel art style to our assets. For example, we spent a long time finding pixel fonts that had character and would still be legible. We also borrowed some of the pixel type to develop decorative pieces like pixel animals and plants that we later animated.
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